Mike Gold, a fellow comics industry resident of Chicago, had been approached by Rick Obadiah about adapting cult science fiction 70's play Warp into a comic book. After meetings with DC and Marvel, the pair decided to go it alone and publish the comic themselves. Warp would become the launch title for new company First Comics . Neil Adams had done promotional art for the play, but was busy, so instead Gold coaxed Frank Brunner out of comics retirement to plot and pencil the three part adaptation. He then recruited Peter Gillis to script, whom he'd been friends with since the mid 70's fanzine days. On the surface, Stuart Gordon and Bury St. Edmund's Warp is an odd choice for adaptation; a campy, scantily clad, tongue in cheek play inspired by classic comic books. Gillis goes into detail on the problematic tone of the series in Amazing Heroes: "Making it a little straighter was an editorial decision on the part of First Comics. I was instructed to write it the way
Being a reasonably chronological retrospective re-read of writer Peter B. Gillis' published comic books.